This summer, I will be giving two workshops that involve a little game called PORTL.
Dr. Jesús Rosales-Ruiz, Kat Dignan, and I will be giving the first workshop on May 22 in San Antonio as part of the Association for Behavior Analysis annual convention.
Then in June, Dr. Jesús Rosales-Ruiz and I will be giving a two-day workshop in St. Louis, Missouri for HALO. Registration for the HALO workshop can be found here.
What is PORTL?
PORTL (The Portable Operant Research and Teaching Lab) is a tabletop game that can be used to simulate a variety of learning situations. The game had its beginnings in another shaping game, called GENABACAB, which was developed by English dog trainer Kay Laurence.
PORTL is played using a collection of small objects, a clicker to mark behavior, and small tokens or blocks as reinforcers. Students learn to communicate entirely through reinforcement and environmental arrangement, as they may not use verbal instructions, models, or gestures during teaching.
PORTL exercises can be used to teach students about reinforcement, extinction, discrimination, stimulus control, shaping, chaining, schedules of reinforcement, and other behavioral principles. The game allows students to see the principles of behavior in action and practice applying those principles to change behavior.
As students gain more experience with the game, they can use it to ask and answer complex questions about learning and behavior and as an apparatus for research projects. PORTL’s flexibility as both a teaching tool and research apparatus makes it practical and useful for students, teachers, trainers, and researchers.
Check out this article for even more info about PORTL.
Teaching with PORTL: A video example
We often videotape ourselves when playing PORTL and then use the videos to refine and improve our teaching skills. In this video, I was experimenting with different strategies for teaching complex chains with minimal or no errors. The video shows the entire teaching session, from start to finish. The final performance is a conditional chain. When a cue is given, the learner is to roll the dice. Then, based on the number that appears on the dice, the learner is to move the dice right, left, or down.
I would suggest watching through the video once to get a sense of the progression of teaching steps and the different components that comprise the chain. Then, watch through the video another time, paying attention to the prompts and cues that are used at each step to guide the learner, as well as how these prompts are both added and taken away. Also watch and see if you notice any places where the learner hesitates before responding. Why do you think this happens?
I know that spending many hours playing PORTL has significantly improved my shaping and observation skills, as well as my ability to map out a teaching plan and to assess and modify my plan based on the learner’s behavior.